Large City: Ckÿc Voch Ÿhkphÿh

Ckÿc Voch Ÿhkphÿh

Ckÿc Voch Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceHalähÿhvwu Kingdom
Sub ProvenceChäqcäntwe Hold
RegionGú̄nyoī Jîcër Jungle
Founded1281
Community LeaderLord Idris
Area76 km2 (30 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation12724 m (-1204 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population18114
Population Density238 people per km2 (603 people per mi2)
Town AuraCharm
Naming
Native nameCkÿc Voch Ÿhkphÿh
Pronunciation/lɑːˈjəch/ /vos̼/
Direct Translation[famous] [path; track; avenue; road]
Translation[Not Yet Translated]

Ckÿc Voch Ÿhkphÿh (/lɑːˈjəch/ /vos̼/ [famous] [path; track; avenue; road]) is a subtropical Large City located in Chäqcäntwe Hold, Halähÿhvwu Kingdom, within the Undermountain.

The name Ckÿc Voch Ÿhkphÿh is derived from the Sylvin language, as Ckÿc Voch Ÿhkphÿh was founded by Grovgez, who was culturaly Undermountain.

Climate

Ckÿc Voch Ÿhkphÿh has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 26°C (78°F). Ckÿc Voch Ÿhkphÿh receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Ckÿc Voch Ÿhkphÿh covers an area of nearly 76 km2 (30 mi2), and an average elevation of 12724 m (-1204 ft) above sea level.

Overview

Ckÿc Voch Ÿhkphÿh was founded durring the late 14th century in spring of the year 1281, by Grovgez. The establishment of Ckÿc Voch Ÿhkphÿh suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ckÿc Voch Ÿhkphÿh was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Ckÿc Voch Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿc Voch Ÿhkphÿh is buildings are located arround a single premissive split-log ties mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Before you’ve even set foot into the heart of Ckÿc Voch Ÿhkphÿh, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Ckÿc Voch Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ckÿc Voch Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿc Voch Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿc Voch Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿc Voch Ÿhkphÿh's parks.

Ckÿc Voch Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿc Voch Ÿhkphÿh.

Ckÿc Voch Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿc Voch Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿc Voch Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿc Voch Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿc Voch Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿc Voch Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿc Voch Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿc Voch Ÿhkphÿh's public wards, blessings, and other arcane systems.

Ckÿc Voch Ÿhkphÿh has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ckÿc Voch Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿc Voch Ÿhkphÿh's grid is powered by mana accumulators.

Ckÿc Voch Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿc Voch Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿc Voch Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ckÿc Voch Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿc Voch Ÿhkphÿh's natural decorations nor waterways.

Ckÿc Voch Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿc Voch Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿc Voch Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ckÿc Voch Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Ckÿc Voch Ÿhkphÿh there are unidentifiable people in the fog, but it seems to be okay.

The Trox near Ckÿc Voch Ÿhkphÿh are known to be almost tame, such that they can be put to domestic use.

Ckÿc Voch Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Charm energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 51
  • Farm Laborer: 100
  • Hunters: 64
  • Milk Maids: 45
  • Ranchers: 23
  • Ranch Hands: 49
  • Shepherds: 43
    • Farmland: 73180 m2
    • Cattle and Similar Creatures: 4528
    • Poultry: 54342
    • Swine: 3622
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1811

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 46
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 44
  • Candlemakers: 58
  • Carpenters: 54
  • Clothmakers: 53
  • Coach and Harness Makers: 18
  • Coopers: 48
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 40
  • Farrier: 144
  • Furriers: 11
  • Glassworkers: 64
  • Gunsmiths: 38
  • Harness-Makers: 17
  • Hatters: 37
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 27
  • Plasterers: 25
  • Pursemakers: 32
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 34
  • Scabbardmakers: 41
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 16
  • Soap and Tallow Workers: 57
  • Tailors: 144
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 24
  • Weavers: 54
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 47
  • Chandlers: 43
  • Chicken Butchers: 48
  • Entrepreneurs: 18
  • Fine Clothiers: 48
  • Fishmongers: 48
  • Florists: 10
  • Potion Sellers: 31
  • Resellers: 78
  • Spice Merchants: 24
  • Wine-sellers: 35
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 86
  • Barbers: 97
  • Coachmen: 27
  • Cooks: 67
  • Doctors: 38
  • Gamekeepers: 27
  • Grooms: 16
  • Hairdressers: 69
  • Healers: 52
  • Housekeepers: 53
  • Housemaids: 75
  • House Stewards: 48
  • Inns: 17
  • Laundry maids: 34
  • Maidservants: 64
  • Nursery Maids: 34
  • Pastrycooks: 67
  • Restaurateur: 64
  • Tavern Keepers: 82

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 38
  • Long Haul Couriers: 42
  • Dockyard Workers: 37
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 52
  • Millers: 42
  • Miners: 40
  • Oilmen and Polishers: 30
  • Postmen: 41
  • Pure Finder: 23
  • Skinners: 54
  • Sugar Refiners: 10
  • Tosher: 27
  • Warehousemen: 60
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 24
  • Alchemist: 27
  • Clerk: 32
  • Dentists: 18
  • Educators: 51
  • Engineers: 28
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 42
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 43
  • Fixers: 21
  • Kami Clerk: 36
  • Landlords: 34
  • Lawyers: 21
  • Legend Keepers: 31
  • Militia Officers: 201
  • Monks, Monastic: 60
  • Monks, Civic: 62
  • Historian, Oral: 41
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 39
  • Priests: 78
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 28
  • Spiritualist: 36
  • Slayers: 10
  • Storytellers: 71
  • Military Officers: 60

Cottage Industries

  • Brewers: 51
  • Comfort Services: 75
  • Enchanters: 20
  • Herbalists: 19
  • Jaminators: 62
  • Needleworkers: 54
  • Potters: 29
  • Preserve Makers: 50
  • Quilters: 25
  • Seamsters: 100
  • Spinners: 60
  • Tinker: 20
  • Weaver: 48

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 28
  • Costumers: 10
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 17
  • Musicians: 56
  • Painters, Art: 9
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 64
  • Writers: 53

Produce Industries

  • Butter Churners: 56
  • Canners: 54
  • Cheesmakers: 54
  • Ice Merchants: 8
  • Millers: 35
  • Picklers: 31
  • Smokers: 22
  • Stockmakers: 21
  • Tobacconists: 27
  • Tallowmakers: 40

6906 of Ckÿc Voch Ÿhkphÿh's population work within a Foundational Occupation.

9941 of Ckÿc Voch Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 1267 (7%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Ckÿc Voch Ÿhkphÿh since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Ckÿc Voch Ÿhkphÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century Ckÿc Voch Ÿhkphÿh was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 26 days. Ckÿc Voch Ÿhkphÿh lost 229 people and 225 livestock in the disaster.. The deadly heat is remembered by most as the Calamity's Flame.

History